Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Assassin

Notices

Reply
 
Thread Tools Display Modes
Old Mar 26, 2006, 07:02 PM // 19:02   #1
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Advertisement

Disable Ads
Default RA Assassin build.

I've had a lot of gripes with this profession, it doesnt seem to be very well thought out. However, it does provide for a lot of Random Arena fun . This is the build I used over the course of the FPE (Edit: One skill is different), similar builds may have been posted by others; I just unlocked skills that looked useful.

A/W


Attributes:
Dagger Mastery = 12+1+1 (This would be 16 if I had unlocked Superior Dagger Mastery)
Critical Strikes = 12+1 (this is important)
Shadow Arts = 3+1

Skills
1) Leaping Mantis Sting
2) Temple Strike [E]
3) Twisting Fangs
4) Frenzy
5) Critical Eye
6) Shadow Refuge
7) Rush
8) Ressurection Signet

Leaping Mantis Sting is my favourite Lead Attack, hands down. Nothing else compares to its sweetness. +20 damage at 14 DM and cripples fleeing foes. Also has a 5e cost and an 8s recharge which is superior to other Lead Attacks.

Temple Strike should be self-explanatory. Applies Blind and Dazed to foes. If you manage to cripple a spellcasting opponent before this is applied, he's basically shut down for the next few seconds. With Frenzy, the attacks per second shoot through the roof because of frequent double strikes, each of these attacks is essentially an interrupt. The strategy here is to quickly chain the first two attacks on your foe of choice and then rail on them with Frenzy. Twisting Fangs is used as a finishing blow, I havent been able to find a better off-hand attack.

13 critical strikes nets you 3 energy per successful critical strike. With Critical Eye, the energy gain and critical chance both increase. Its instant cast and can be kept up indefinitely with high enough CS. Coupled with Frenzy, there should be no energy problems. Shadow Refuge and Rush are meant to keep Frenzy in check and Rush provides a speed boost that helps to get Leaping Mantis Strike off against kiting foes.

I've been trying to fit Wild Blow into this setup as well, but I cant think of a skill that it could replace (at least in RA). Evasive stances are a big problem for this build because you need to get at least the first two attacks off successfully. Kiting is easier to handle but can still be a problem.

Edit: Changed Sprint to Rush.

Last edited by fallot; Apr 12, 2006 at 05:24 PM // 17:24..
fallot is offline   Reply With Quote
Old Mar 26, 2006, 07:10 PM // 19:10   #2
Krytan Explorer
 
SparhawkJC's Avatar
 
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
Default

Cool build, but I would not want to use frenzy or sprint. A frenzied assasin is just asking to get its face ripped off by a warrior. Also without strength your sprint duration is what 9 seconds? You're better off using shadow of haste or dash. That is a sweet combo though, I like the idea of putting 5 conditions on someone in 3 hits. With that many conditions might it be better to go with mesmer secondary for fragility and epidemic or necromancer for virulence just to tack on 3 more conditions?
SparhawkJC is offline   Reply With Quote
Old Mar 26, 2006, 07:14 PM // 19:14   #3
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

Unfortunately, Frenzy is the heart of the build. I wouldnt replace it with anything else, you need to get as much out of Daze as possible. Plus it greatly increases DPS and energy gain. With Frenzy I had to have something to cancel it, Dash is a suitable replacement I suppose but I prefer the duration of sprint (even at 0 strength its 8 seconds).
fallot is offline   Reply With Quote
Old Mar 27, 2006, 01:40 AM // 01:40   #4
Frost Gate Guardian
 
Join Date: May 2005
Default

I did something similar last beta, at least as far as skills go. I was trying to find Temple to cap it and do the same in this beta. I finaly gave up and made a Mes.

I ran a R/A and used Exp and Zealous daggers for my E management. I also ran Caltrops for obvious reasons. It's even a hex, so it synergizes ok with the attack skills.

Dodge instead of sprint, and I threw repeating strike in as well. Once you get the going, you can simple use repeating until it looks like he's going to get help, run, manages to evade one, or is near enough to dying, and then move on to Twisting.

Your build is faster, mine might do more damage over time (way too lazy to run the numbers), and I'm not familier enough with Asn primary to have any clue which does better on energy.

I see the same problem for both builds. E-denial totaly wrecks both of us, and E-denial is everywhere these days.
Sayshina is offline   Reply With Quote
Old Apr 11, 2006, 09:32 AM // 09:32   #5
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

Quote:
Originally Posted by Sayshina
Your build is faster, mine might do more damage over time (way too lazy to run the numbers), and I'm not familier enough with Asn primary to have any clue which does better on energy.
It depends on your build. If you have a lot of chained attack skills, R/A is far superior energy management. Assassins gain a lot of energy with high Critical Strikes, but it all goes to waste because of a small energy pool.
fallot is offline   Reply With Quote
Old Apr 12, 2006, 02:45 AM // 02:45   #6
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

I like unsuspecting strike, it can do 90-100 damage. Thats like Final Thrust but while the person is fully healed.
Nevin is offline   Reply With Quote
Old Apr 12, 2006, 02:54 AM // 02:54   #7
Desert Nomad
 
NatalieD's Avatar
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by SparhawkJC
Cool build, but I would not want to use frenzy or sprint. A frenzied assasin is just asking to get its face ripped off by a warrior.
That's what Sprint is for. A warrior comes towards you, you cancel Frenzy. Simple.

Even at just 8 seconds, Sprint is arguably better than Dash. But Dash has its advantages too. I would suggest trying both and seeing which one you like more.

edit: Or Rush, as swordfisher so wisely points out below. Can't believe I forgot that.

Last edited by NatalieD; Apr 12, 2006 at 05:02 AM // 05:02..
NatalieD is offline   Reply With Quote
Old Apr 12, 2006, 03:05 AM // 03:05   #8
Krytan Explorer
 
Join Date: Sep 2005
Default

Assassins do not sprint, they RUSH. You'll get a longer effect that's more frequently available, and if it's the only adrenal skill on your bar, even better. I see that the original build has rush in slot 7, why's anyone talking about sprint at all?
swordfisher is offline   Reply With Quote
Old Apr 12, 2006, 05:32 PM // 17:32   #9
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

Quote:
Originally Posted by swordfisher
Assassins do not sprint, they RUSH. You'll get a longer effect that's more frequently available, and if it's the only adrenal skill on your bar, even better. I see that the original build has rush in slot 7, why's anyone talking about sprint at all?
You're correct on all points (except duration, thats 8 for both at 0 strength). It was originally Sprint, I wanted to change it to Rush soon after but I was banned from the forums :P

Quote:
Originally Posted by Nevin
I like unsuspecting strike, it can do 90-100 damage. Thats like Final Thrust but while the person is fully healed.
It costs too much energy. Assuming the other two attacks stay the same, the first attack has to cost 5e. Otherwise you cant chain the three skills. Leaping Mantis Sting also has cripple, which I need.
fallot is offline   Reply With Quote
Old Apr 13, 2006, 12:55 AM // 00:55   #10
Forge Runner
 
lightblade's Avatar
 
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
Default

Assassin: "Temple Strike! Hiya!"
X/N: "Plague touch! HaHa!"
Assassin: "Oh! $%@$!"
lightblade is offline   Reply With Quote
Old Apr 13, 2006, 01:32 AM // 01:32   #11
Desert Nomad
 
NatalieD's Avatar
 
Join Date: Aug 2005
Default

Quote:
Originally Posted by lightblade
Assassin: "Temple Strike! Hiya!"
X/N: "Plague touch! HaHa!"
Assassin: "Oh! $%@$!"
Oh my GOD! You mean there are skills that can be used as COUNTERS to this build? You can't just roll over any and all characters with a single skill? What a crappy build!



Seriously, how often do you see Plague Touch on the characters an assassin is most interested in Temple-Striking? Which is to say, monks?

Last edited by NatalieD; Apr 13, 2006 at 01:35 AM // 01:35..
NatalieD is offline   Reply With Quote
Old Apr 13, 2006, 10:15 AM // 10:15   #12
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

Quote:
Originally Posted by lightblade
Assassin: "Temple Strike! Hiya!"
X/N: "Plague touch! HaHa!"
Assassin: "Oh! $%@$!"
This build assumes that the assassin isnt being played by an idiot.
fallot is offline   Reply With Quote
Old Apr 13, 2006, 12:08 PM // 12:08   #13
Jungle Guide
 
glountz's Avatar
 
Join Date: Nov 2005
Profession: W/Mo
Default

Wow, you found my all beloved assassin build. Just kidding. Any A/W should go towards this kind of build.
Frenzy IS the ultimate assassin/warrior stance, along with Wild Blow.

Here was my build so far.
Dagger 12+1+3
Shadow 10+1
Critical 7+1

Zodiacal armor + Zealous daggers.
Rez signet
Frenzy (great attack speed so + energy from zealous)
Shadow of haste (Stance switch + speed boost + safe return after the job is done)
Shadow refuge (Cover for frenzy + heal, if you have a good monk replace it by Wild Blow)
Way of the lotus (Hex combo starter + energy management-my favourite assassin hex)
Black mantis thrust (Crippler)
Temple Strike (Disrupter)
Twisting Fangs (Finisher)

Before starting the combo chain, be sure you have enough energy that is to say ~23.
The good thing is to launch the Lotus hex, Shadow refuge, Frenzy and start to strike to regain energy through zealots+criticals.
Once at 23 energy, launch the three hit combo. Finish with Frenzy.

The OP's build is good but I think too much short on energy management. Temple strike + Twisting fangs drains you completely. After the three hit chain I think it would be a bit long to resplenish the energy. Relying only on criticals never was a good option for me.

Another variation in this build was to replace Shadow of haste by Viper's defense or Unseen Fury (but I don't recommend it). Rush is also very good, but has not the excellent teleport ability from Shadow of Haste.

Last edited by glountz; Apr 13, 2006 at 12:12 PM // 12:12..
glountz is offline   Reply With Quote
Old Apr 13, 2006, 03:09 PM // 15:09   #14
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

I dont like Shadow of Haste and I would never take it over Rush if I was a secondary warrior. It has a 30s recharge time so its not as good as a stance canceller. Another problem is that after activating it you've commited yourself to killing something within its duration. The teleport after the duration has expired hurts it as a speed boost except situationally IMO.

Quote:
Originally Posted by glountz
The OP's build is good but I think too much short on energy management. Temple strike + Twisting fangs drains you completely. After the three hit chain I think it would be a bit long to resplenish the energy
On the contrary, I was swimming in energy. It took seconds to replenish the energy pool. With +4 energy every critical strike, I'd sometimes even have 8-10 energy left after the combo. If anything, there was too much energy available, the only requirement was to keep attacking.
fallot is offline   Reply With Quote
Old Apr 13, 2006, 04:08 PM // 16:08   #15
Jungle Guide
 
glountz's Avatar
 
Join Date: Nov 2005
Profession: W/Mo
Default

+4 energy?
With zealous, you mean for sure?
glountz is offline   Reply With Quote
Old Apr 13, 2006, 04:44 PM // 16:44   #16
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

Quote:
Originally Posted by glountz
+4 energy?
With zealous, you mean for sure?
Not with zealous, didnt have that unlocked at the time. At 13 CS you get +3e per crit, Critical Eye gives you another +1e per crit.
fallot is offline   Reply With Quote
Old Apr 14, 2006, 06:49 AM // 06:49   #17
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

Hmm, my assassin build during the PvE event was...

Unsuspecting Strike, Fox Fangs, Horns of the Ox, Falling Spider, Twisted Fangs, Victory is Mine, Healing Signet, Ressurection Signet.

It was an instant burn out, but you'd be recharged by victory is mine. The idea was to find a dumb warrior run from him, let him chase you and call you names; once you're secluded and he has no monks around him. Lay down the combo and laugh in his face.
Nevin is offline   Reply With Quote
Old Apr 14, 2006, 03:13 PM // 15:13   #18
I'm the king
 
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
Default

Quote:
Originally Posted by Nevin
snip
How can you chain those attacks with the Assassin's energy pool ? I'd expect to see skills like that on a R/A, not an Assassin primary. If possible, could you also post the attribute allocation for that build ?
fallot is offline   Reply With Quote
Old Apr 15, 2006, 12:08 AM // 00:08   #19
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

I had...

Attributes
10 - Critical Strikes (9+1)
14 - Dagger Mastery (12+1+1)
00 - Shadow Arts
00 - Deadly Arts
09 - Tactics

You could easily fit a superior rune in there, I just didn't have any unlocked.

Equipment
Zealous Mod (Optional), Fortitude Mod, and +7 Energy Armor set.

Theres really nothing much I can say, it was a gamble really. I'm sure mathamatically it can be proven that by the end of the 4 attacks you will have enough energy to pull off twisted fangs % amount of the time. I never ran into a struggle in which I didn't have enough energy to use twisted fangs, to me it was an unlikely occurance.
Nevin is offline   Reply With Quote
Old Apr 16, 2006, 09:31 AM // 09:31   #20
Krytan Explorer
 
Spoony's Avatar
 
Join Date: Jan 2006
Location: Just chillin', Playing Gw
Guild: Rurik Is A Suicidal Maniac [ftw] - Recruiting people for HA
Default

Unsuspecting strike - thats teh s**te:P
Spoony is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Better Assassin: Ranger or The Assassin? romeo_longsword Assassin 37 Jan 10, 2008 02:45 PM // 14:45
My Warrior/Assassin Build (Random Arenas) liorfine Gladiator's Arena 1 Jan 21, 2006 05:32 PM // 17:32
Assassin quanzong The Riverside Inn 1 Nov 19, 2005 12:44 AM // 00:44
My Assassin Build Inferno149870 The Campfire 2 Jun 03, 2005 03:52 PM // 15:52
Ranger/Warrior Build- The Assassin EdgeOfNight The Campfire 11 May 23, 2005 10:59 PM // 22:59


All times are GMT. The time now is 04:17 PM // 16:17.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("